Honors Project

Welcome to my honors project! These posts serve as a means to document my work as I progress through the project. I will write a post after every session of work that describes what I got done, any issues I encountered, and any ideas that cropped up while working.

The project itself involves using Unreal Engine to determine viable sites for coastal kelp farms, by combing various geographical data (such as LiDAR). My motivation for working on this project is mainly to become more familiar with Unreal Engine and C++, since I am interested in going into game development after graduation.

Video Presentation

less than 1 minute read

Just wanted to throw a quick post on here to say that I recorded a presentation of this project: https://youtu.be/ysW2xjF5mdc

Wrapping Up

1 minute read

The timeline for this project is coming to a close, so it’s time for me to talk about the issues I’ve been stuck on recently.

Pdal Predicament

3 minute read

Creating a Custom C++ Class (Part 2/2)

C++ Hell(o) World

3 minute read

Today’s session of work started off with the goal of adding some Esri ground cover data to the existing LiDAR data in Unreal. Is that what happened? Far from...

Upgrading to UE5

3 minute read

Time to make the jump to UE5. While this process wasn’t completely smooth, things certainly went much better than I had originally thought.

Creating a Blog

2 minute read

You know, I was hoping that setting this up wouldn’t take more than an hour, but as always with tech it wound up taking way longer with way more headaches th...